When your scene is complete and tested you are ready to export all data related to it. First save your mesh from the Mesh tab.
To do this drag VBAreaTK (child of 2.5dTK) into the Area field and click Create mesh. The bottom option Don’t destroy on save lets you decide whether to keep the mesh in your scene or not. You will find the mesh in 2.5dTK/Resources.
Now you have to export all the data related to the objects in the scene so that you can exactly rebuild it in your game. Select the Advanced tab and click on the Export all data button in the Save data section.
This is an example from the MAINFRAME Perspective Demo scene:
Note that the vertices of the areas are not really important but we have included them because someone might find them useful.