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Building hotspots
Quote from lucag on 15 April 2023, 10:07I'd like to be able to build hotspots within the 2.5d Toolkit by drawing them as easily as I create areas. It could be done?
I'd like to be able to build hotspots within the 2.5d Toolkit by drawing them as easily as I create areas. It could be done?

Quote from vbgamestudio on 15 April 2023, 10:24We've been thinking about it for a while, but it's not trivial.
It is certainly possible, but what we would get is a series of vertex that build our area. We need to figure out how to use them. We could create a transparent mesh from them that reacts to hovering of the cursor. Or we could create hotspots that integrate into various assets for game creation.
We're working on it.
We've been thinking about it for a while, but it's not trivial.
It is certainly possible, but what we would get is a series of vertex that build our area. We need to figure out how to use them. We could create a transparent mesh from them that reacts to hovering of the cursor. Or we could create hotspots that integrate into various assets for game creation.
We're working on it.