How to use

First steps

If you have not done it yet, Import 2.5D Toolkit. You can initialize it in two different ways.

  • Create a new scene and click [MainMenu/Tools/VB Game Studio/Start 2.5D Toolkit]
  • Click on [MainMenu/Tools/VB Game Studio/Reset 2.5D Toolkit/Reset and create a new scene].
    • Note: this option will not ask you to save the previous scene. All work will be lost.

The GameObject VB25dTK with VBAreaTK as child will be created in the Hierarchy. A new 2.5d Toolkit window will be created. Dock it near the Inspector.

Save scene. Scene name is required as 2.5D Toolkit will use a folder with this name to save some data.

Place side by side Scene View and Game View and enable Gizmos in Game View.

Show Navigation from [MainMenu/Window/AI].

Setting objects

The background image to use with the background camera can be either a 2D Texture or a 2D sprite.

Objects can be 3D or 2D sprites. All sprites must be set as below: select them one by one in the Project folders and in the Inspector change Texture Type field from Default to Sprite (2D and UI). Set Pivot on Bottom. Check Read/Write enabled (see the settings of the sprites provided in the demos). Apply change. 

All objects in the scene, 2D and 3D, are set when they are first initialized. See the To Know chapter for important notes.

Setting characters

If you want to use the example script provided with 2.5dTK to move the character it should have only two components: Animator and NavMesh Agent (see the settings of the character provided in the demos). You will be able to restore your components once the scene is ready.

All characters in the scene are set when they are first initialized. See the To Know chapter for important notes.

Main settings to start work

As soon as you create a new scene you will need to set up your new work.

You can change the text color by 2.5dTK and define the PPUs you want to work with. Note that changing the PPUs will reset the current work. Both the background image and the sprites you will use in the scene will be set according to this parameter.

Drag the Main Camera from the Hierarchy into its field.

Now you need to set the camera projection type and work type. You can choose to work with 2.5d environment (by default), Tilemap and Simple Mesh.

According to your choice different settings will be shown.

The Simple Mesh option allows for the use of the background camera or freehand drawing.

Author: vbgamestudio