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Bug in version 3.0.2

In orthographic perspective, the "Character setting" tab is available. It allows you to configure character scaling in your scene.

There is a bug, which has been fixed in version 3.0.3.

Open the MenuCharResizeEditor script found in the Assets/2.5dToolKit/Editor folder. Between lines 31 and 32, just above:

Vector3 CharRot = EditorGUILayout.Vector3Field("Rotation", nav.character.transform.rotation.eulerAngles);



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