Mesh Tab

From this tab you can generate the mesh for your area(s).
The created mesh will be saved in:
2.5dToolKit/25dTKTools/Scene data/25DTK/[scene name]

Mesh management

[Mesh Color]
For editor use only.

[Area]
Drag the VBAreaTK container (child of VB25dTK) into this field if you want to create a single mesh from multiple areas.

[Mesh]
Drag the mesh from the Hierarchy into this field if you need to manage it.

[Empty Area] / [Empty Mesh]
Clear the fields without destroying the objects.

[Create Mesh]
Create the mesh using the Area field.

[Double-Sides]
Toggle between double-sided (default) and single-sided mesh.

[Reverse]
If the mesh is single-sided, reverse its vertex order.

[Save As]
Change the default mesh name.

[Save Mesh]
Save the mesh to:
Assets/2.5dToolKit/25dTKTools/Scene data/25DTK/[scene name]

Note:

  • During automated export (available from the Advanced tab), a single mesh can be generated on the fly by merging all drawn areas.
  • If you need separate meshes, create and save them from this tool.
  • If you assign materials or shaders to a mesh in the scene, drag it into the Mesh field and save it; otherwise, your changes will not be preserved.
  • Before exporting, uncheck Include merged mesh if you want to export only the saved meshes.

[Don’t Destroy on Save]
By default, the mesh is removed after saving. Enable this option if you want to keep it in the scene.

[Destroy All Mesh]
Deletes all meshes in the scene that were created using this tool.